Cloud Castle Audio

Cocoon

Geometric Interactive, 2023

I had some free time on my hands and decided to do a resound of a short sequence from Cocoon, a game I really enjoyed for its beautiful fusion of sci-fi, glitchy aesthetics and an incredibly organic, alive sonic world.

‍

For this resound, I created most of the sounds myself using Phase Plant and Vital, layering and shaping them with a fun bunch of little effect chains (maybe 𝒕𝒐𝒐 fun, if you ask me). There are a few sound assets as well, but the focus was really on hand-crafting a world that feels alien, 𝘭π˜ͺ𝘲𝘢π˜ͺπ˜₯𝘺-𝘣𝘦𝘦𝘱𝘺-𝘣𝘰𝘰𝘱𝘺, and coherent with the game's original vision.

‍

It's been a while since I've been wanting to try my hands on a sci-fi sound palette that feels more 𝘣𝘭𝘦𝘢𝘒𝘳𝘨𝘩𝘺 𝘒𝘯π˜₯ 𝘨𝘭π˜ͺ𝘡𝘀𝘩𝘺 𝘒𝘯π˜₯ 𝘡𝘦𝘹𝘡𝘢𝘳𝘒𝘭, pushing and driving synthetic elements into sonic forms that feel strangely soothing and natural (to me at least, but what can I do, I'm a sucker for glitchy ASMR). It was a fun lil' creative challenge, and I learned some really cool things - and crafted a bunch of very fun Phase Plant and Vital presets along the way!

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Contact

julesquirinpro@gmail.com
+33 6Β 48Β 55Β 73Β 27 (FR)
Discord: thephilosopherstone