Cloud Castle Audio

DEN

Simulation, Ethology-based, Experimental

Video game realized in June 2025 in Angoulême as part of the CNAM ENJMIN Master in Video Games.

Pitch

DEN is an interactive diorama populated by social creatures. The only way to interact with them is by moving your cursor in the scene.  It was made to question the observer's neutrality, and sensitize the impact on an environment.

Note : This is more of an experience than a game. The interaction is limited, and the focus is more set on observation and patience.

Skills

Sound Design / Technical Sound Design

Wwise Unity

Field Recording

Music Composition

Audio System

Challenges

  • Creating an evolving ambience, reactive to the player's interaction and reflecting their behaviour.
  • Connecting ambiences, SFX, musical elements and creature's voices to a dynamic system made of numerous parameters.

Capucine TABLEAU - Concept & 2D/3D Artist,

Marie KEROB - 2D/3D Artist, Rig Artist, UI, VFX, Environment Artist

Paul BOUYER - Game & System Designer, Shader/VFX Artist

Corentin BOBLET - Programmer

Jules QUIRIN - Sound Designer, Technical Sound Designer, Composer

Raphaël NAÏM - Ergonomist

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Contact

julesquirinpro@gmail.com
+33 6 48 55 73 27 (FR)
Discord: thephilosopherstone