Cloud Castle Audio

Fading Echoes

Simulation, Boat, Narrative

Video game realized in June 2025 in Angoulême as part of the CNAM ENJMIN Master in Video Games.

Pitch

Fading Echoes is an exploration game and an immersive installation, inviting you to sail a boat through a strange, dreamlike sea by physically manipulating ropes and a helm.

You take on the role of an unnamed castaway, left stranded on a water disk where old memories seem to have taken physical shape. Search and chase the echoes of those memories, in order to dwell on the past, and unravel the reasons behind this exile.

Bateau in 5.1 surround

Skills

Sound Design / Technical Sound Design

5.1 Surround

Voice Design

FMOD Unity

Music Composition

Challenges

  • Creating an immersive mini-open world with dynamic and interactive elements, while keeping the total number of voices under control.
  • Creating numerous audio systems directly in Unity using C#: dynamic ambience systems with different layers, dynamic music systems with multiple parameters, dynamic voice systems with layers of intensity.

Lily BEAUHAIRE - 2D Artist, Crafter, UX and UI

Armand BLANCHOT - 2D/3D Graph, VFX Artist

Steven FAVRE - 3D Graph, Environment & VFX Artist

Lucas GIBERT - Programmer

Jules QUIRIN - Sound Designer, Composer

Etienne ROULLAND - Game Designer, Crafter

Victor DE SENNEVILLE - Producer

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Contact

julesquirinpro@gmail.com
+33 6 48 55 73 27 (FR)
Discord: thephilosopherstone